Enchanting
(Redirected from Enchant)
Enchanting can be done at the village NPC by the name of the Mage. Enchanting uses a wide range of coins to give great buffs or bad debuffs to your weapons, armor, or trinkets.
Trinkets & Armor[edit]
| Name | Effect | Value/Enchant cost |
|---|---|---|
| Keen | +4% Damage | +10% |
| Blunt | -4% Damage | -20% |
| Nimble | +4% Movement speed | +10% |
| Sluggish | -4% Movement speed | -20% |
| Quick | +4% Attack Speed | +10% |
| Clumsy | -4% Attack Speed | -20% |
| Sturdy | +4 Armor | +10% |
| Weak | -4 Armor | -20% |
| Precise | +4% Crit Chance | +10% |
| Sloppy | -4% Crit Chance | -20% |
| Bulky | +10 Max Health | +10% |
| Puny | -10 Max Health | -20% |
| Tough | +10 Max Resilience | +10% |
| Fragile | -10 Max Resilience | -20% |
| Tenacious | +4% Resilience Gain | +10% |
| Flimsy | -4% Resilience Gain | -20% |
| Magical | +20% Mana Regen | +10% |
| Draining | -20% Mana Regen | -20% |
In Brutal Mode, enchanting Bulky will rarely help you, because mobs do too much damage, and if all the trinkets are enchanted on Bulky, then it will only save you from 1 hit, and then not always.
Tools[edit]
| Name | Effect | Value/Enchant cost |
|---|---|---|
| Master | +20% Tool damage +15% Attack speed |
+20% |
| Shining | +10% Tool damage +10% Attack speed |
+10% |
| Sharp | +10% Tool Damage | +5% |
| Absurd | -10% Attack speed | -20% |
| Used | -15% Tool Damage | -30% |
Melee weapons[edit]
| Name | Effect | Value/Enchant cost |
|---|---|---|
| Berserk | +15% Damage +5% Crit chance +10% Attack speed |
+15% |
| Adamant | +10% Damage +20% Attack speed -100% Knockback |
+10% |
| Agile | +30% Attack speed | +10% |
| Harmful | +20% Damage +5% Crit chance |
+10% |
| Grand | +20% Damage -20% Attack speed +50% Knockback |
+0% |
| Docile | -20% Attack speed | -20% |
| Shoddy | -15% Damage | -20% |
| Amateur | -15% Damage -10% Attack speed |
-30% |
| Envious | -20% Damage -10% Attack speed |
-40% |
Ranged weapons[edit]
| Name | Effect | Value/Enchant cost |
|---|---|---|
| Masterful | +15% Damage +10% Attack speed +20% Projectile velocity +15% Range |
+20% |
| Skillful | +10% Damage +5% Crit chance +15% Projectile velocity +20% Range |
+15% |
| Tightened | +10% Damage +25% Projectile velocity |
+10% |
| Modern | +5% Crit chance +25% Projectile velocity +10% Attack Speed |
+10% |
| Trained | +5% Damage +10% Attack speed |
+10% |
| Loose | -5% Damage -25% Projectile velocity |
-20% |
| Eroding | -15% Attack speed -10% Range |
-30% |
| Primitive | -10% Damage -20% Range |
-30% |
| Faulty | -15% Damage -10% Projectile velocity |
-40% |
Magic weapons[edit]
| Name | Effect | Value/Enchant cost |
|---|---|---|
| Divine | +15% Damage +10% Attack speed +10% Projectile velocity +20% Range -30% Mana Usage |
+20% |
| Wrathful | +10% Damage +5% Crit chance +10% Attack speed |
+15% |
| Wise | +10% Damage +15% Projectile velocity +25% Range -25% Mana Usage |
+10% |
| Adept | +5% Damage +10% Attack speed -10% Mana Usage |
+10% |
| Apprentice | +5% Damage +5% Crit chance +10% Projectile velocity |
+5% |
| Decaying | -5% Damage -10% Projectile velocity |
-10% |
| Novice | -10% Damage -5% Attack speed +20% Mana usage |
-20% |
| Daft | -10% Attack speed -20% Range +30% Mana usage |
-20% |
| Corrupt | -15% Damage -10% Attack speed -10% Projectile velocity |
-40% |
Summon weapons[edit]
| Name | Effect | Value/Enchant cost |
|---|---|---|
| Savage | +15% Damage +10% Summons speed |
+20% |
| Athletic | +25% Summons speed +20% Summons target range |
+10% |
| Mindful | +10% Damage +5% Crit chance |
+10% |
| Proud | +5% Damage +10% Summons speed |
+5% |
| Aware | +5% Damage +5% Crit chance +20% Summons target range |
+5% |
| Spoiled | -10% Damage | -20% |
| Sick | -15% Summons speed -10% Summons target range |
-20% |
| Spiteful | -10% Damage -5% Summons speed |
-20% |
| Naive | -15% Damage -10% Summons target range |
-30% |