Armor can be equipped by the player, Settlers, and Raiders. Equipping armor reduces the damage taken from hits. Each point of armor reduces damage taken by 0.5 health.
Equipping a full set of matching armor will give a 'set bonus'.
Armor pieces must be equipped in the armor slots to get their benefits, equipping them in the cosmetic slots does not provide any defense.
Note : Once the player unlocks Incursions, all armor pieces can be upgraded at an Upgrade Station to reach a similar level of defenses and stat bonuses. Meaning that, without considering the unique set bonus, even a weak early game armor can be relevant for end game content.
Cave tier Armor[edit]
Leather[edit]
This armor is for Mage class.
This set is for summoner classes (as long as you replace the gold helmet with a gold crown)
Soldier's[edit]
This armor is for Summoner class.
This armor is for Melee, Ranger and Mage classes.
Demonic[edit]
This armor is for Mage and Summoner classes.
Thief's[edit]
Bloodplate[edit]
An early game armor set for all classes based around health regen.
Arachnid[edit]
This armor is for Summoner class.
This armor is for Melee, Mage, Ranger and Summoner classes.
Pharaoh's[edit]
This armor is for Mage class.
This armor is for Melee, Mage, Ranger and Summoner classes.
Gunslinger[edit]
Dropped from Evil Witch and sold by Friendly Witch after defeating an Evil Witch.
| Item |
Armor |
Effects |
Set bonus
|
Witch Hat |
12 |
+100% mana regen +15% magic attack speed +15% summon attack speed +1 max summons |
+150 max mana Being hit sometimes slows the attacker and spawns a charging baby crawling zombie
|
Witch Robe |
14 |
+5% magic damage +5% summon damage
|
Witch Shoes |
10 |
+15% movement speed
|
| Total Armor
|
36
|
|
|
|
Deep Cave tier Armor[edit]
Incursion tier Armor[edit]