Health
Players start with 100 HP. Once the hit point pool reaches zero the player dies. Hit points lost can regenerate as long as the player is fed.
Health can be permanently increased by using consumables obtained from bosses (such as Demon Heart) or elixirs crafted at workstations (such as Life Elixir).
The player's maximum hit points can also be increased temporarily by some food items and trinkets.
If a player used all 6 different hearts, 10 Life Elixirs, 10 Greater Life Elixirs, they can have 600 HP. This can be further enhanced by eating a Pork Tenderloin (+80 HP), having Bulky enchantment on all 7 Trinkets, the Ability Trinket, and all 3 pieces of Armor (+10 HP x11), and equipping a Frozen Heart or Frozen Soul (+50 HP), reaching a total of 840 HP!
Items that increase HP permanently[edit]
| Item | Permanent Health Bonus | Obtained From | Limit |
|---|---|---|---|
| +50 max health | Evil's Protector | 1 time | |
| +50 max health | Queen Spider | 1 time | |
| +50 max health | Runebound Chieftain | 1 time | |
| +50 max health | Swamp Guardian | 1 time | |
| +50 max health | Cryo Queen | 1 time | |
| +50 max health | Pest Warden | 1 time | |
| +10 max health | 10 times | ||
| +10 max health | 10 times |
Food that increase HP[edit]
| Item | Temporary Health Bonus | Other Effects |
|---|---|---|
| +10 max health | None | |
| +10 max health | None | |
| +10 max health | +5% Damage | |
| +20 max health | None | |
| +20 max health | None | |
| +20 max health | None | |
| +20 max health | None | |
| +20 max health | None | |
| +20 max health | None | |
| +20 max health | +10% speed +0.5 health regen | |
| +50 max health | +10% speed +0.5 health regen | |
| +50 max health | +1 health regen | |
| +30 max health | +10% attack speed +0.5 health regen | |
| +50 max health | +10% damage +0.75 health regen | |
| +50 max health | +10% speed +20% attack speed | |
| +50 max health | +10% damage +15% attack speed | |
| +50 max health | +5% damage +4 armor | |
| +80 max health | +1 health regen |
Trinkets that increase HP[edit]
| Item | Temporary Health Bonus | Other Effects |
|---|---|---|
| +50 max health | None | |
| +50 max health | Restores 25% health when taking fatal damage (5 minute cooldown) |